Brand kit
Small brand.
Big heart.
Everything you need to write about, link to or make something with Pixelghetto. Grab what you need. Please keep it friendly.
01 — Logo
A pixel heart and a name
The heart is the brand in one shape: a little bit of pixel, a lot of feeling. Use the full lockup wherever there’s room, and the heart on its own when space is tight.
Please do
- Leave clear space around the logo at least as wide as the heart.
- Use the cream or reversed version, whichever reads best.
- Keep the heart tomato red with its little highlight.
Please don’t
- Stretch, outline, rotate or add effects to the logo.
- Recolour the heart or redraw the pixels.
- Put Pixelghetto branding on a game’s own key art.
02 — Colour
Warm paper, loud accents
Cream and cocoa-black do most of the work. Tomato is the heart, lime means “play”, and butter and blush keep things friendly.
- Paper
#FBF4E6Backgrounds. The default canvas.
- Ink
#221E1BText, outlines and chunky shadows.
- Tomato
#EE4B2BThe heart and big headlines. Not for small text.
- Lime
#D8F35DPlay buttons and highlights.
- Butter
#FFD45CStickers and little celebrations.
- Blush
#F9C9B6Soft surfaces and cards.
- Cocoa
#6B6159Secondary text on paper.
- Paper 2
#F3E8D2Quiet panels and hover states.
03 — Type
Chunky, friendly, a little odd
Two open-source families, self-hosted. Both are free to use under the SIL Open Font License.
Display + text
Small games.
Big heart.
Labels
Receipt #0001
Total CHF 0.00
04 — Voice
Like a friend who makes games
Warm, plain and a bit cheeky. Pixelghetto never takes itself too seriously, but it takes your time and money seriously.
Sounds like
- “Got five minutes? Come play.”
- “Lose spectacularly, then hit one more round anyway.”
- “Free when possible. A few francs when not.”
- “Life’s expensive enough.”
Doesn’t sound like
- “An unparalleled next-gen experience.”
- “Our ever-growing catalogue of titles.”
- “Pre-order now for exclusive bonuses.”
- “Revolutionising the industry.”
05 — Boilerplate
About Pixelghetto
Copy, paste, done. Please keep FRAG FREQUENCY described as a playable browser prototype.
One linePixelghetto is an independent label from Switzerland making small, fun games with a big heart.
ShortPixelghetto is Sergej Barkar’s independent home for small, personal games that don’t take themselves too seriously. Each one is built around one good idea and the fun of playing, and made to be kind to your wallet: free when possible, a few francs when not. The first release is FRAG FREQUENCY, a playable arena-shooter prototype you can try free in your browser at frag.pixelghetto.ch.